Design preference
Grid Dungeon » Devlog
In the game, our character will move on a grid in a specific pattern. For instance, (1,0,0) represents a pattern that can be altered with the bot the character uses. The weapon the character employs will also have such a pattern, and this time, the numbers in this pattern will determine the damage dealt during the character's turn. My question is: Do you think it makes more sense for these items to be obtained from a chest or a creature (mob), or would it be more logical for them to be acquired by navigating the map and picking up an item?
Grid Dungeon
Dungeon game where we have to move with patterned weaves
Status | In development |
Author | DevorGames |
Genre | Role Playing, Adventure, Strategy, Survival |
Tags | 2D, Indie, Pixel Art, Roguelike, Roguelite, Top-Down |
More posts
- New features addedFeb 15, 2024
- Second Level AddedJan 31, 2024
- First prototypeJan 27, 2024
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